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Electronic Arts

Software Engineer Intern (Physics)

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Industrial Placement / Placement Year
Software Engineering
Paid
Year groups

Deadline

July 2026 for 12 months

Field

Software Engineering

Overview

The Electronic Arts Software Engineer Intern (Physics) Industrial Placement is a 12-month program within the Criterion Games studio, part of the Battlefield development team. Interns will work on physics systems that bring game worlds to life, contributing to areas like vehicle dynamics, character movement, and physical interactions. The role involves building and testing features, integrating them into the game's codebase, and participating in Agile development processes.

Application timeline

Opens: 16 Feb 2026

Structure & format

This is a full-time, 12-month industrial placement, starting in July 2026. The work model is hybrid, requiring 3 days in-office at Guildford, Surrey, United Kingdom.

Pay & benefits

This is a paid internship.

Eligibility

Applicants must be in the penultimate year of undergraduate study with a planned placement year, available to commence a full-time 12-month placement in July 2026, and eligible to work in the UK without additional visa or relocation support. Required skills include C++ knowledge, experience with debugging and profiling tools, 3D maths and geometry, and knowledge of physics-related programming (collision detection, rigid body dynamics, real-time simulation).

Application process

Applicants should apply with an up-to-date CV and a Cover Letter in English, explaining their interest in the internship position.

Why this matters

This placement offers hands-on experience in real-time physics systems for large-scale games within a globally recognised company. Working on a major franchise like Battlefield provides valuable experience in a collaborative, agile development environment, enhancing practical C++ and physics programming skills, which is highly sought after in the gaming industry.

Heads up

Dates can shift each year. Always confirm the live deadline on the provider's own page before you apply.