Electronic Arts
Software Engineer Intern (Physics)
July 2026 for 12 months
Software Engineering
Overview
The Electronic Arts Software Engineer Intern (Physics) Industrial Placement is a 12-month program within the Criterion Games studio, part of the Battlefield development team. Interns will work on physics systems that bring game worlds to life, contributing to areas like vehicle dynamics, character movement, and physical interactions. The role involves building and testing features, integrating them into the game's codebase, and participating in Agile development processes.
Opens: 16 Feb 2026
This is a full-time, 12-month industrial placement, starting in July 2026. The work model is hybrid, requiring 3 days in-office at Guildford, Surrey, United Kingdom.
This is a paid internship.
Applicants must be in the penultimate year of undergraduate study with a planned placement year, available to commence a full-time 12-month placement in July 2026, and eligible to work in the UK without additional visa or relocation support. Required skills include C++ knowledge, experience with debugging and profiling tools, 3D maths and geometry, and knowledge of physics-related programming (collision detection, rigid body dynamics, real-time simulation).
Applicants should apply with an up-to-date CV and a Cover Letter in English, explaining their interest in the internship position.
This placement offers hands-on experience in real-time physics systems for large-scale games within a globally recognised company. Working on a major franchise like Battlefield provides valuable experience in a collaborative, agile development environment, enhancing practical C++ and physics programming skills, which is highly sought after in the gaming industry.
Heads up
Dates can shift each year. Always confirm the live deadline on the provider's own page before you apply.